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The Fleet Marine Force for Lima Fleet is currently under the command of Major General Billy W. Williams, III, and comprises several subordinate commands.


SUBORDINATE COMMANDS Edit

The Fleet Marine Force comprises several different subordinate commands, including an active Marine Infantry Regiment, plus several smaller units, including ship based detachments.

7th MARINE REGIMENT Edit

The 7th Marine Regiment is the primary ground combat arm of Lima Fleet. It is organized under the command of Brigadier General Daniel Hardfighter. It consists of three Infantry Battalions. Support services are provided by Lima Fleet itself, thus reducing the need for cumbersome supply chains.

1st Battalion, 7th Marines Edit

1st Battalion, 7th Marines is the expeditionary fighting force for Lima Fleet. 1/7 provides a quick response force for many different needs. 1/7 is often tasked with being the first marine forces on the ground, securing a landing area for further deployments, as well as striking hard and fast against enemies who may or may not be prepared to recieve them.

BATTALION STAFF

Commanding Officer: Colonel Thomas Westover
Executive Officer: Open
Command Sergeant Major: Sgt. Major Tom Monaghan
Staff Officers: None Assigned.

Assigned Commands

Alpha Company, 1st Battalion, 7th Marines
Bravo Company, 1st Battalion, 7th Marines
Charlie Company, 1st Battalion, 7th Marines
Delta Company, 1st Battalion, 7th Marines

2nd Battalion, 7th Marines Edit

2nd Battalion, 7th Marines is assigned currently to USS Fearless, and serves as both a shipboard detachment and a deployable battalion.

BATTALION STAFF

Commanding Officer: Lt. Colonel Rahn Jaramie
Executive Officer: Major Vladimir Ovechkin
Command Sergeant Major: Sgt. Major Heather Miles

Assigned Commands

Echo Company, 2nd Battalion, 7th Marines
Fox Company, 2nd Battalion, 7th Marines
Golf Company, 2nd Battalion, 7th Marines
Hotel Company, 2nd Battalion, 7th Marines

3rd Battalion, 7th Marines Edit

3rd Battalion, 7th Marines is split between two different ships, USS Shiloh and USS Lexington

BATTALION STAFF

Commanding Officer: Lt. Colonel Rachel Hunter
Executive Officer: Major Clint Myers
Command Sergeant Major: Sgt. Major T'Rol

Assigned Commands

India Company, 3rd Battalion, 7th Marines-Shiloh
Kilo Company, 3rd Battalion, 7th Marines-Lexington
Lima Company, 3rd Battalion, 7th Marines-Shiloh
Mike Company, 3rd Battalion, 7th Marines-Lexington

OTHER MARINE COMMANDS Edit

Marine Detachments Edit

Shipboard detachments, usually platoon-sized, are assigned to every starship in Lima Fleet. Each Detachment is identified as Mardet <<Ship name>>. For Example, MarDet Valiant, MarDet Trojan Horse, etc. Shipboard Detachments are responsible for the security of the ship they are assigned to. Marine Detachments consist of both Marine Infantry and Marine Military Police. Usually, Marine Detachments are commanded by Lieutenants or Captains. A Marine Captain aboard a starship is, however, traditionally refered to as "Major", since a ship can have only one Captain.


Special Units Edit

Currently, The Fleet Marine Force for Lima Fleet has one Special Operations Company, the 506th SOC, assigned to USS Veroto. The Company is a Light Company, consisting of three Platoons, each consisting of three 12 Marine Squads, A Platoon Sergeant, and a Platoon Leader. Including the SOC's Company Staff, total strength is 120 Officers, NCOs, and Enlisted Marines <A standard Marine Company consists of 207 Marines>. Little information is available about the unit, given the classified nature of the ship and it's Marine Unit.

MARINE EQUIPMENT Edit

Marines assigned to Lima Fleet use a variety of different equipment to accomplish their missions. Specialized weapons, sensors, uniforms, and tools have been developed for use by the Marines.

SMALL ARMS Edit

RIFLES & CARBINES Edit

Currently, the Marines use two different Type III "Long Rifles": The Mk. IX Infantry Combat Rifle, and the Mk. XII Assault Carbine.

MK. IX Edit

Type: Phaser Rifle

Length: 30.5 Inches

Weight: With Power pack, 6.8 Pounds.

Range: Maximum Range, 1200 Meters. Maximum Effective, 650 Meters.

Power: 16 Power settings, Light stun to heavy disruption

Rate of Fire: 180 bursts per minute

Power Pack: 100 discharges

= MK. XII Edit

Type: Phaser RCarbine

Length: 21 Inches

Weight: With Power pack, 4.5 Pounds.

Range: Maximum Range, 800 Meters. Maximum Effective, 400 Meters.

Power: 16 Power settings, Light stun to heavy disruption

Rate of Fire: 420 bursts per minute

Power Pack: 120 discharges

HAND PHASERS Edit

Hand phasers are personal defense weapons issued to all Marines, regardless of rank. Currently, three different hand phasers are issued to Marines: The Type I Mk. VI, the Type II Mk. VIII, and the Type II Mk. X Offensive Hand Phaser.

MK. VI Edit

Type: Hand Phaser

Length: 4.2 Inches

Weight: 6.2 ounces.

Range: Maximum Range, 150 Meters. Maximum Effective, 60 Meters.

Power: 8 Power settings, Light stun to kill

Rate of Fire: 45 Discharges per minute

Power Pack: 100 discharges

MK. VIII Edit

Type: Hand Phaser

Length: 6.8 Inches

Weight: With Power pack, 13 ounces.

Range: Maximum Range, 200 Meters. Maximum Effective, 100 Meters.

Power: 16 Power settings, Light stun to heavy disruption

Rate of Fire: 45 bursts per minute

Power Pack: 100 discharges

MK. X Edit

Type: Offensive Hand Phaser

Length: 8 inches

Weight: With Power pack, 1.2 Pounds.

Range: Maximum Range, 250 Meters. Maximum Effective, 125 meters

Power: 16 Power settings, Light stun to heavy disruption

Rate of Fire: 75 bursts per minute

Power Pack: 100 discharges

This weapon is a different configuration from the standard Type II Hand Phaser. The Mk. X is configured as a pistol, rather than the now-standard "magic wand" design prefered by Starfleet. The Marines that use this weapon, the 506th Special Operations Company and 1st Battalion, 7th Marines, wanted a hand phaser that would provide an offensive punch in close quarters battle, but also appear to be an actual weapon, not a toy. During the Dominion War it was learned that some enemy soldiers and uncooperative civilians unfamiliar with Federation weapons did not recognise the Type II as an actual weapon. While this was advantageous at times, it did cost many Marines and Fleet Personnel their lives.

Support Weapons Edit

The 7th Marine Regiment uses a number of support weapons to get the job done when fighting on a planet. These weapons are heavy, crew served weapons that give Marine Infantry Companies the extra firepower they need in combat.

TETRYON PULSE LAUNCHER Edit

Type: Direct Fire Support Weapon

Length: 46 Inches

Weight: With Power pack, 18 Pounds.

Range: Maximum Range, 1800 Meters. Maximum Effective, 900 Meters.

Power: Heavy Disruption effect

Rate of Fire: 45 Discharges Per Minute

Power Pack: 50 Discharges

This weapon is essentially a directed energy repeating bazooka. It is used against armored vehicles, enemy fortifications, and infantry personnel. The weapon fires a large beam that resembles a miniature photon torpedo. When it hits the target, the beam creates a large explosion, and is capable of disabling many armored vehicles, including the Klingon Borta Disruptor Tank. Each Squad is issued one weapon.

CREW SERVED PHASER Edit

Type: Crew Served, Rapid Firing Heavy Phaser

Length: 55 Inches

Weight: With Power pack, 30 Pounds.

Range: Maximum Range, 3200 Meters. Maximum Effective, 2000 Meters.

Power: 8 Power settings, Thermal to heavy disruption

Rate of Fire: 450 bursts per minute

Power Pack: 300 discharges

This weapon is operated by a two person crew, the Gunner and the Assistant Gunner. It's high rate of fire and powerful beams (approximatly 45% more powerful than a Type III Rifle at most settings) can easily overcome individual body armor, light vehicular armor, and improvised defensive fortifications. Four of these weapons are issued to each Company.

60mm PHOTON MORTAR Edit

Type: Crew Served indirect fire support weapon

Length: 36 Inches

Weight: With Power pack, 30 Pounds.

Range: Maximum Range, 5200 Meters.

Power: Explosive

Rate of Fire: 30 Rounds Per Minute


The Photon Mortar is an indirect fire projectile weapon. The Mortar Shells are 6 inches long, and 60mm (2.36 inches) in diameter. The warhead is a small photon explosive, slightly more powerful than a micro torpedo. Four mortars are issued to each Company, and provide the infantry marines a self-deployed short range artillery capability. Mortars are devastating weapons against infantry formations, as they can drop their rounds behind fortifications, and when used on the front lines can be used against rear-area personnel as far back as 5.2 kilometers from the front. Skillful Company and Battalion Commanders can use their mortars to deadly effect by having them act as forward artillery pieces.

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